Photo by Rodrigo Galindez
Do I need a Mac to make iPhone apps? Apple Watch apps? Mac apps? The short answer is no. But there's a lot more to it than just that.
What does Xcode do? Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, Apple TV, and Apple Watch. Xcode provides developers a unified workflow for user interface design, coding, testing, and debugging. The Xcode IDE combined with the Swift programming language make developing apps easy and fun. This should make your app appear on the homescreen. If it doesn't, respring or reboot. Method 3: Old instructions (obsolete) These steps are designed for the most recent version of Xcode and iOS SDK, but should also work for versions after Xcode 3.2/iPhone SDK 3.x.
When making apps for an Apple device (phone, watch, computer) you need to use Xcode. A free piece of software created by Apple that allows you to design and code up apps. Xcode only works on Apple's operating system OS X. So if you have a Mac, then you can run Xcode no problem. If you don't have a Mac, there are two work arounds that I know of that you can use. So in total there are three ways you can run Xcode. Here's my thoughts on each of them.
1. Using a Mac
This is by far the best option. Using apple's hardware to run Xcode is going to be your best experience for making apps. You might not have a Mac though and buying one can be expensive. I remember when I wanted to first buy a Mac and couldn't get over the price tag. The MacBook I was looking to buy cost $1,200. A PC with similar parts (RAM, CPU, HardDrive, etc..) cost only $400. Three times the money for a stinking Apple logo! In retrospect, the money was well worth it.
If you are interested in going this route and buying a computer, check out my Mac Buying Guide for developers.
Also be on the lookout of place where you could use a Mac for free. Maybe your library has a machine you can use.
2. Using a Cloud Service
This is my second favorite option. Mac new user account. It's a really creative solution for helping people make apps who don't have Macs. There are few companies that own a bunch of Mac computers and allow you to access them via the web and control them remotely. It's kind of like renting a Mac month to month. All you need is a web browser to access your machine. The downside to this is you have to pay a monthly fee and you must be connected to the internet to do your work. Here are links to two companies that do this: macincloud.com and xcodeclub.com
3. Virtual Machine
This option involves creating a virtual machine on your computer, installing Apple's OS X operating system, and then running Xcode on that virtual machine. I don't like this option for two reasons.
If you got the budget for it, buy a Mac. I know it's crazy expensive but I believe you'll fall in love with your Mac. If you end up using a cloud service, let me know in the comments what your experience has been. I'd love to hear more.
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Azure Pipelines | Azure DevOps Server 2019 | TFS 2018 | TFS 2017 Youtube parental control software for mac.
This guidance explains how to automatically build Xcode projects.
Example
For a working example of how to build an app with Xcode, import (into Azure Repos or TFS) or fork (into GitHub) this repo:
The sample code includes an
azure-pipelines.yml file at the root of the repository. You can use this file to build the app.
Follow all the instructions in Create your first pipeline to create a build pipeline for the sample app.
Build environment
You can use Azure Pipelines to build your apps with Xcode without needing to set up any infrastructure of your own. Xcode is preinstalled on Microsoft-hosted macOS agents in Azure Pipelines. You can use the macOS agents to run your builds.
For the exact versions of Xcode that are preinstalled, refer to Microsoft-hosted agents.
Create a file named azure-pipelines.yml in the root of your repository. Then, add the following snippet to your
azure-pipelines.yml file to select the appropriate agent pool:
Build an app with Xcode
To build an app with Xcode, add the following snippet to your
azure-pipelines.yml file. This is a minimal snippet for building an iOS project using its default scheme, for the Simulator, and without packaging. Change values to match your project configuration. See the Xcode task for more about these options.
Signing and provisioning
An Xcode app must be signed and provisioned to run on a device or be published to the App Store. The signing and provisioning process needs access to your P12 signing certificate and one or more provisioning profiles. The Install Apple Certificate and Install Apple Provisioning Profile tasks make these available to Xcode during a build.
The following snippet installs an Apple P12 certificate and provisioning profile in the build agent's Keychain. Then, it builds, signs, and provisions the app with Xcode. Finally, the certificate and provisioning profile are automatically removed from the Keychain at the end of the build, regardless of whether the build succeeded or failed. For more details, see Sign your mobile app during CI.
CocoaPods
If your project uses CocoaPods, you can run CocoaPods commands in your pipeline using a script, or with the CocoaPods task. The task optionally runs
pod repo update , then runs pod install , and allows you to set a custom project directory. Following are common examples of using both.
Carthage
If your project uses Carthage with a private Carthage repository,you can set up authentication by setting an environment variable named
GITHUB_ACCESS_TOKEN with a value of a token that has access to the repository.Carthage will automatically detect and use this environment variable.
Do not add the secret token directly to your pipeline YAML.Instead, create a new pipeline variable with its lock enabled on the Variables pane to encrypt this value.See secret variables.
Here is an example that uses a secret variable named
myGitHubAccessToken for the value of the GITHUB_ACCESS_TOKEN environment variable.
Mac Install XcodeTesting on Azure-hosted devices
Add the App Center Test task to test the app in a hosted lab of iOS and Android devices. An App Center free trial is required which must later be converted to paid.
Sign up with App Center first.
Retain artifacts with the build record
Add the Copy Files and Publish Build Artifacts tasksto store your IPA with the build record or test and deploy it in subsequent pipelines. See Artifacts.
DeployXcode For MacbookApp Center
Add the App Center Distribute task to distribute an app to a group of testers or beta users,or promote the app to Intune or the Apple App Store. A free App Center account is required (no payment is necessary).
Apple App Store
Install the Apple App Store extensionand use the following tasks to automate interaction with the App Store. By default, these tasks authenticate to Appleusing a service connection that you configure.
Download Xcode For MacRelease
Add the App Store Releasetask to automate the release of updates to existing iOS TestFlight beta apps or production apps in the App Store.
See limitationsof using this task with Apple two-factor authentication,since Apple authentication is region specific andfastlane session tokens expire quickly and must be recreated and reconfigured.
Promote
Add the App Store Promotetask to automate the promotion of a previously submitted app from iTunes Connect to the App Store.
Related extensions
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